A Research Report on Digital Piracy

The economics
of free.

A look at why digital piracy persists in 2026, what a decade of data tells us, and the proposals (technical, legal, and economic) that might actually move the numbers.

216B
Visits to piracy sites in 2024
~46%
Are TV content, the largest share
$29B
Estimated annual revenue loss to film and TV
1.2B
People who streamed pirated content last year

Sources: MUSO 2024 Piracy Trends; U.S. Chamber of Commerce GIPC, 2022

01 · Motivations

Why people pirate.

Piracy is often framed as a moral failing. The evidence suggests it functions instead as a market signal, one that mostly fires when legitimate access is missing, fragmented, or priced out of reach.

Surveys conducted across the last decade converge on a small and consistent set of reasons. Respondents rarely cite ideology. They cite friction.

01
Fragmentation

A single household now needs four to six subscriptions to watch the shows it actually wants. Stacking those services often costs more than a cable bill ever did.

02
Geo-restrictions

Content available in one country is invisible in another. For viewers outside the United States and the European Union, piracy is often the only way to watch in step with friends online.

03
Price

In emerging markets, a single streaming subscription can equal a day of wages. A software license can equal a month of wages.

04
Convenience

A pirated file plays on any device, in any player, indefinitely. A legitimate stream can be revoked, region-locked, or removed from the catalog overnight.

05
Catalog gaps

Older films, niche music, and out-of-print games make up large swaths of cultural history that are not available legally at any price.

06
Habit and subculture

For a generation that came of age on Napster and BitTorrent, free distribution is not perceived as theft. It is the default they grew up inside.

"Piracy is almost always a service problem, not a pricing problem."
Gabe Newell, co-founder of Valve
02 · The Data, 2015 to 2024

A decade of visits.

Global visits to piracy sites have not declined over the last ten years. They have shifted: from torrents to streams, from desktop to mobile, and from music to television.

The chart below tracks total annual visits to piracy ecosystems worldwide, expressed in billions, drawing on MUSO's industry reporting. The dip around 2020 reflects pandemic-era growth in streaming subscriptions. The subsequent rebound reflects what happened when those subscriptions fragmented and prices rose.

Global piracy visits
2015 to 2024, in billions
Source: MUSO Piracy Trends, annual
120B160B200B240B2015201620172018201920202021202220232024229B peak
+59%
Rebound in visits, 2020 to 2023
~70%
Of access now occurs via mobile devices
TV
Largest single category, every year since 2018
03 · Impact

Who pays the bill.

The damage is real but unevenly distributed. Pirate audiences do not translate cleanly into lost sales, since many would not have paid at all. Even so, the lost revenue at the margins is enough to reshape entire industries.

Film and TV
$29B+ / yr
Estimated annual revenue loss in the United States. The steepest hit comes from stream-ripping of live sports broadcasts.
Music
Recovered
Streaming subscriptions re-monetized listening at scale. Piracy persists in the form of stream-ripping, but is no longer existential.
Software and Games
37% global rate
Roughly a third of installed business software is unlicensed, according to BSA. The share is significantly higher in emerging markets.
Publishing
Fastest growing
Ebook and academic-paper piracy has grown every year of the last decade, driven by paywalls and rising textbook prices.
Creators
Long tail loss
Independent artists and small studios absorb piracy losses proportionally harder than major labels and studios do.
How Music Got Free by Stephen Witt
Source: tvinsider.com / How Music Got Free
"The Internet was made of people. Piracy was a social phenomenon, and once you knew where to look, you could begin to make out individuals in the crowd."
Stephen Witt, How Music Got Free
04 · Proposed Solutions

What actually helps.

No single intervention has ever moved the needle on its own. The interventions that have worked historically tend to be the unglamorous ones: better service, fairer prices, and unified catalogs.

Proposal A
Market structure

Reduce fragmentation

Cross-licensing and aggregator bundles allow users to access most of what they want under a single subscription. Spotify did this for music. Television has resisted it. Industry-wide bundle offerings would directly target the most-cited motivation for pirating.

Proposal B
Distribution

Regional pricing and day-and-date release

Releasing the same title globally on the same day, and pricing it in line with local purchasing power, eliminates the two largest justifications for piracy outside wealthy markets.

Proposal C
Product

Frictionless legal alternatives

When buying is harder than pirating, people pirate. One-click purchase, DRM that does not punish paying users, and ownership that survives a platform shutdown all help to close the convenience gap.

Proposal D
Enforcement

Targeted site blocking

Court-ordered ISP blocking of dedicated pirate domains has produced measurable reductions in piracy traffic in the United Kingdom, Australia, and parts of the European Union, without the political backlash that came from suing individuals.

Proposal E
Policy

Public archives for orphaned media

A non-trivial share of piracy involves content that is no longer sold anywhere. Legal preservation archives, with monetization paths for rights-holders who later reappear, would shrink that demand without legitimizing infringement of in-market work.

Proposal F
Economic

Pay creators directly

Tip jars, Patreon-style platforms, and revenue-sharing built into pirate-adjacent communities have, in practice, recovered some revenue from audiences who refuse traditional subscriptions.

"The medium is functionally free to copy. The industries that adapt to that fact by competing on access, price, and trust tend to keep their audiences. The ones that do not, lose them."
Concluding observation
05 · Sources

References.

  • 01
    2024 Piracy Trends and Insights
    MUSO · 2025
  • 02
    Piracy by Industry Data Review, 2017 to 2023
    MUSO · annual
  • 03
    Impacts of Digital Video Piracy on the U.S. Economy
    U.S. Chamber of Commerce GIPC · 2022
  • 04
    Global Software Survey
    BSA | The Software Alliance · 2018
  • 05
    How Music Got Free
    Stephen Witt · Viking, 2015
  • 06
    Gabe Newell on piracy as a service problem
    The Cambridge Student · 2011